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Save Clash with Clip Volume

In a very complex 3D model, the representation of a collision point in its surroundings is often very confusing. This is why we always place a ClipVolume around the collisions.


It would be very helpful if you could save this ClipVolume directly in the collision point, otherwise you have to create it again and again if you call up the collision point each time.

  • Christian Mittermeier
  • Dec 21 2023